The user is required to wait until the scanning highlight (pointer) reaches the target button before pressing a switch to activate it. ![]() It scans (points to) these buttons automatically at a delay interval set by the stack creator. that has an action associated with it that could be actuated by clicking on it.īutton Scanner NBA provides auto-scan access to the buttons on a card. It would seem to me that a future Button Scanner should be made to scan graphic objects, movies, etc… any object. They didn’t answer whether Button Scanner only scans button objects and not graphic objects, but the answer is “buttons only”. Support for multi-button switch access devices is under development at the moment and will be available in future updates of HyperStudio 5 for Windows and for Mac. It’s also possible to emulate interaction with graphic and text objects by overlaying them with transparent buttons that will be highlighted. Adaptive switches can be used along with a device that can emulate a mouse click or the number keys 0 – 3. When you press the mouse button, the space bar, or one of the number keys 0 – 3, Button Scanner activates the highlighted button. The Button Scanner action scans all of the buttons on the current card (as long as they are not locked or hidden), highlighting each one in sequence. What follows are more details from the replies I received. To that end he’s prepared a demo stack, which can be downloaded from this page, to use to test various switch interfaces.Īll comments indicate that further support will be coming as HS5 is updated. He also advises trying out switches, as he does not think all may be compatible. He strongly advocates adding the ability to scan objects other than buttons. I’ve so far avoided this problem by using transparent buttons over graphics, but do hope in the near future Button Stepper will be extended to include anything that can have actions attached (graphic objects, text objects, etc).īill Lynn’s comments indicate that step scanning is supported. However, for now it does not scan anything except buttons, so things like graphic objects with actions would not be scanned. So here goes!īottom line is that the Button Stepper MBA and Button Scanner MBA in HS 5 does scan buttons, and this does enable HS5 to be used with adaptive switches that can emulate a mouse click and/or numbers 0-3. For those too young to remember, Bill and Ken Kasmareck designed the Button Scanner NBA for the original HyperStudio, and Bill published his own scanning software under the Simtech name until he sold his company to MarbleSoft. I got answers from both, plus some information from Bill Lynn. I passed your question along to MacKiev tech support, and also to Roger Wagner. Bill has also created a test stack using the Button Stepper MBA which you can download and try with the particular switch interface you are using. There are even legacy players to let you play stacks from HS 3.3 or later if they were made on Mac OS Classic or on Windows 95! Special Accessīe sure to look at comments for this page to read Dinell Stuckey’s question about switch access, and the replies I received from MacKiev’s tech team, Roger Wagner, and Bill Lynn. If you have old stacks you made in HyperStudio 3.3 or later using Mac OSX, Windows XP or Vista, you definitely want to make this download! These players will also play the old stacks, a nice bonus. You can download a player version of HyperStudio 5 in either Mac or Windows version from the Software MacKiev web site and try out the HyperStudio activities you download from this web site. ![]() I have one quick tip directly from Roger Wagner on how to make a quick backup, and another one on a time-saving option called Group Cards. I’m also beginning to post new HyperStudio tips. Hopefully, I’ll be adding HyperStudio versions of previous activity sets as well as adding new ones. The first set of HyperStudio 5 stacks on this web site are the Tide Pools activity set. It’s so much easier to change the settings in this new interface!Īrt tools, always one of HyperStudio’s strengths, are even better, and there are a new set of fancy effects you can apply to graphic objects. ![]() For example, in this screen shot a button has been chosen in the Objects Browser, and the Inspector window shows all the possible settings for that button, including actions, appearance, features such as group object, and the text style. There is an Objects Browser that lets you switch easily from one object to another for editing.ĭouble-clicking anything opens the Inspector to let you easily change actions, layout features, and other settings. The Page Index supplements the Storyboard by letting you have all the page thumbnails accessible while you are building a stack. The biggest difference I saw right away is a modernized interface, making it much faster and easier to build activities.
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